I said at the time that I'd send him a list of some of my favourite games from the last ten years or so (specifically more single player orientated). I never got round to coming up with a list, so I'll instead take the opportunity to present it here as a new series of posts.
I find myself playing video games less and less frequently in recent years; very rarely does a game come out now that I will actually devote time to sitting and playing from start through finish. The games I'll talk about in this series are those that met that quality. Not all of them are viewed as critical successes (though most will be), often times what I personally enjoy about a game will not necessarily lead to acclaim by reviewers. I will attempt to keep my thoughts spoiler free where possible.
Portal (2007)
Released alongside Hale Life 2: Episode 2 and Team Fortress 2 as part of the 'Orange Box', I had no inkling of what this game was at the time (I'd bought the Orange Box solely for Episode 2). I was subsequently surprised to find that this game was definitely the best of the collection.
Portal is a first person puzzle game; the player must solve a series of increasingly challenging puzzle rooms using the titular portal gun - a tool capable of opening two linked portals, one blue and one orange, through which the player (and objects) can pass. The player may also 'see' through these portals, as long as both sides are linked.
Mechanics are slowly introduced to the player; initially the interaction between boxes (which can be picked up by the portal gun in a similar vein to Half Life 2's gravity gun) and buttons, to the concept of conservation of momentum through portals. Obstacles are also sequentially added; moving platforms, deadly acid pools, energy balls and disturbingly charming homicidal gun turrets.
The story is not overtly explained, it has to be pieced together via different clues: an abandoned office powerpoint presentation, letters, posters and, hidden in some of the test chambers, the insane scrawling of a mad man. This is one of my favourite types of narrative; you have to want to piece together the story.
A stand alone sequel, Portal 2, was released in 2011. Despite introducing many more mechanics and being arguably a superior game, it was ultimately flawed in comparison to the original. What made the original so great was it's lack of characters, it's sense of isolation. Portal 2 throws this out of the window; there is rarely a time where you are not accompanied by some type of companion character, the A.I. core 'Wheatley' being the prime culprit. Sometimes less really is more.
Well, that's my thoughts on Portal. Both Portal and Portal 2 can be found on Steam. They are both well worth playing for their rather unique gameplay. Oh, and remember:
The Cake is a Lie.
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