06 February, 2017

Project Fumble Vs Uberzerg - Hordes of the Things

Last week saw the inaugural episode of what is hopefully an ongoing series of events between team Project Fumble and team Uberzerg. Hosted by Richard in his games room, new friends were pitted against old friends in an intense rivalry to determine who would win a tiny gold trophy and, more importantly, which team would have to drink six month out of date cans of warm Fosters. The stakes were truly lofty!


Team Project Fumble was represented by (from left to right) Elliot, team captain Mark and myself:


Team Uberzerg was represented by (from left to right) James, team captain Tom and Lex:


The game? Hordes of the Things v2. A game neither side had any particular experience of, except for a run down of the rules in the previous week (which it turned out was actually for an entirely different game!).



The rules? Each side consisted of three 24 point commands, one on each flank and one in the centre. Each team's captain was responsible for dividing up order dice each turn, with each player responsible for moving and fighting with their respective 24 points. A player's force was deemed to be demoralised once half of it (12+ points) had been removed from play. Once a team had two demoralised forces, that team would lose and victory would be declared.

Richard would umpire any rules queries that came up and attempt to settle any weird situations. Aaron would be our flavour judge (an honorary title that essentially meant he would mostly be handing out beers).

Richard will be writing a full battle report in the near future over on his blog. What follows is a series of pictures taken over the course of the game. Read on after the pictures for the result of the game...














In the end, after multiple hours of excellent game play into the small hours of the morning, team Uberzerg were victorious! 

Both sides has their share of both good and bad luck, but ultimately due to time we had to call it when the first command became demoralised, which unfortunately for team Project Fumble, was Elliot's force.


In hindsight we realise the terrain was far too dense for the type of game we were playing, slowing down and limiting movement options available to both sides and generally impeding the progress of the game. My entire flank spent three turns daring the other side to attack over the crossroads. Even my paladin's brave (suicide) attack couldn't break the deadlock. When we do a rematch we'll definitely take this lesson into account.

I look forward to round two!

I couldn't end the post without proving the forfeit occurred could I?