A few months ago, in
what is understood to have been a not entirely sober affair, in
my good friend Richard's game cave, it was decided amongst those attending (Richard,
Alex, Thomas and James) to set the task of building 2000 point armies
for Warhammer Fantasy. I joined in later after hearing about this.
With the untimely death of 8th edition at the hands of Games Workshop, we could choose whatever edtion we wanted to play. It was decided that 7th edition would be the one for us, it seemed (from from what I remember) to get the balance about right (at least until the later army books). I opted to build a Beastmen army. Before I delve further into that
though, I thought I would explain a little about my history with
Warhammer first.
7th edition Warhammer Fantasy (the one with the skull on it). |
I
first encountered Warhammer in my local Games Workshop store around
the age of 12 or 13 (as I'm sure a lot of future wargames did at the
time), and like most I initally dabbled in 40K (Space Wolves I seem
to recall). This was mostly because my brother was into 40K as well,
so as a little brother is want to do, I did the same thing. I can't
quite exactly remember how Fantasy caught my interest, I was likely
given a demo by a red shirt and persuaded to empty my pockets.
6th
edition was the rules set at the time. I picked up the rulebook, and
remember being immediately overwhelmed, the rules seemed tremendously
complicated. Never mind that though, I still wanted to get an army.
Vampire
Counts is what I went with. Undead seemed really cool; hordes of
zombies and skeletons led by enigmatic vampires and decrepid
necromancers. I read the Army Book over and over again. The
bloodlines were especially interesting - the regal Von Carsteins, the
sorcerous Necrarch and monstrous Strigoi to name a few (shame they
did away with the bloodlines in the 7th
edtion Army Book).
I remember only playing a few games with the army (it got to around 1000 points), but one encounter will stay with me. My unit of 20 zombies was charged by a Beastman chariot. I fully expected to lose the combat and have my unit crumble away to nothing (undead do not flee, rather they take more casualties due to a lost combat). I did indeed lose the combat, only about fice or six zombies remained, but importantly they could still fight in the next turn. These remaining zombies subsequently roll rather well in the proceeding round of combat, beating the chariot. I outnumber him. Zombies cause fear. Being outnumbered by a fear causing unit causes it to automatically flee. He rolls 3d6 for his flee distance, I roll 1d6. He manges to roll a measly total, which I manage to beat. The zombies eat the chariot alive, brains and all.
Moments
like that are what make wargaming so special. To create a few more of
them is, for me, the goal of this project.
In
actuality, I've never played more than a couple dozen full, proper
games of Warhammer over the course of all three editions (6th
through 8th)
. It speaks greatly of the strength of the Warhammer world that I
liked it so much, despite having hardly played any games at all.
Onto
the present.
Why
Beastmen and not Vampire Counts? There's a few reasons. Firstly, I
considered rebuilding the undead horde again, but decided against it
since the 7th edition Vampire Counts book is both unbalanced and,
well, rather boring flavour wise. Secondly, Beastmen appear to be
quite generic, but not in a negative way. They have very few oddball
special rules, so seemed like a good path to relearn the game. They
arn't boring however; there's still a variety of infantry, big
monsters and other interesting units to pick from. Lastly, Mantic had
just released their Forces of the Abyss range, which make great
stand ins for Games Workshop's range.
The
plan is to make an army that will be usable in a range of different
games, not just 7th edition. I'd like to try them out in both 9th Age
and Kings of War as well. Yes, i'm being greedy and triple dipping. I
can even use them in a bunch of other smaller scale games (Dragon
Rampant comes to mind).
I still can't quite work out what that spike on that guy's crotch is for. |