26 April, 2016

Gathering the Beasts - Part One

A few months ago, in what is understood to have been a not entirely sober affair, in my good friend Richard's game cave, it was decided amongst those attending (Richard, Alex, Thomas and James) to set the task of building 2000 point armies for Warhammer Fantasy. I joined in later after hearing about this. 

7th edition Warhammer Fantasy (the one with the skull on it).
With the untimely death of 8th edition at the hands of Games Workshop, we could choose whatever edtion we wanted to play. It was decided that 7th edition would be the one for us, it seemed (from from what I remember) to get the balance about right (at least until the later army books). I opted to build a Beastmen army. Before I delve further into that though, I thought I would explain a little about my history with Warhammer first.
I first encountered Warhammer in my local Games Workshop store around the age of 12 or 13 (as I'm sure a lot of future wargames did at the time), and like most I initally dabbled in 40K (Space Wolves I seem to recall). This was mostly because my brother was into 40K as well, so as a little brother is want to do, I did the same thing. I can't quite exactly remember how Fantasy caught my interest, I was likely given a demo by a red shirt and persuaded to empty my pockets.
6th edition was the rules set at the time. I picked up the rulebook, and remember being immediately overwhelmed, the rules seemed tremendously complicated. Never mind that though, I still wanted to get an army.
Vampire Counts is what I went with. Undead seemed really cool; hordes of zombies and skeletons led by enigmatic vampires and decrepid necromancers. I read the Army Book over and over again. The bloodlines were especially interesting - the regal Von Carsteins, the sorcerous Necrarch and monstrous Strigoi to name a few (shame they did away with the bloodlines in the 7th edtion Army Book). 

6th edition: Bravo! Excellent!
         
7th edition: Boo! Hiss!
 













I remember only playing a few games with the army (it got to around 1000 points), but one encounter will stay with me. My unit of 20 zombies was charged by a Beastman chariot. I fully expected to lose the combat and have my unit crumble away to nothing (undead do not flee, rather they take more casualties due to a lost combat). I did indeed lose the combat, only about fice or six zombies remained, but importantly they could still fight in the next turn. These remaining zombies subsequently roll rather well in the proceeding round of combat, beating the chariot. I outnumber him. Zombies cause fear. Being outnumbered by a fear causing unit causes it to automatically flee. He rolls 3d6 for his flee distance, I roll 1d6. He manges to roll a measly total, which I manage to beat. The zombies eat the chariot alive, brains and all.
Moments like that are what make wargaming so special. To create a few more of them is, for me, the goal of this project.
In actuality, I've never played more than a couple dozen full, proper games of Warhammer over the course of all three editions (6th through 8th) . It speaks greatly of the strength of the Warhammer world that I liked it so much, despite having hardly played any games at all.
Onto the present.
Why Beastmen and not Vampire Counts? There's a few reasons. Firstly, I considered rebuilding the undead horde again, but decided against it since the 7th edition Vampire Counts book is both unbalanced and, well, rather boring flavour wise. Secondly, Beastmen appear to be quite generic, but not in a negative way. They have very few oddball special rules, so seemed like a good path to relearn the game. They arn't boring however; there's still a variety of infantry, big monsters and other interesting units to pick from. Lastly, Mantic had just released their Forces of the Abyss range, which make great stand ins for Games Workshop's range.

I still can't quite work out what that spike on that guy's crotch is for.
The plan is to make an army that will be usable in a range of different games, not just 7th edition. I'd like to try them out in both 9th Age and Kings of War as well. Yes, i'm being greedy and triple dipping. I can even use them in a bunch of other smaller scale games (Dragon Rampant comes to mind).
I dove right in and ordered the 'Forces of the Abyss Mega Force' from Mantic, which looks to be able to make about 2000 points.

That's a lot of plastic.
Currently I'm working towards getting 500 points built and painted, then get a few games in at that level. Here's a prevew of what I've managed to complete so far:


 

20 April, 2016

Salute 2016 in Purchases

So how did I spend my hard earned shekels at Salute this year? Here's the haul:


And the breakdown:

Marvel Universe Miniatures Game - Guardians of the Galaxy - My friend Aaron and I have been looking at getting into this game ever since it was released earlier this year. He bought the Avengers set while I went for the Guardians of the Galaxy (Rocket Raccoon - need I say anymore?). Having subsequently watched the movie again (twice) I can safely say I am quite looking forward to giving this game a go!

Various Reaper Bones miniatures - Warmonger Miniaturs Ltd had brought a whole range of Reaper Bones stuff with them, so I thought it would be rude to to take advantage of that. These will most likely be used for Pathfinder or D&D.

Copplestone Castings Gangsters ('Tommy Gunners' & 'The O'Hare Boys') - These were purchased for use in a game my friend Richard and I are working on. That's all I'll say for now...

Various MDF bases - I was running low on these, so I restocked at Colonel Bill's.

Polyhedral Dice - Despite the fact I've been playing Pathfinder for the past two years, I don't actually own my own set of polyhedral dice. Now I do.

Army Painter Tufts - These were found in Troll Trader's bargain bin. At £2 a pop I bought a few different ones. These are always great to have in any modeller's arsenal, they'll definitely get used on some future project.

And best of all I think, a Gale Force Nine Frozen Star System Space Mat for the bargain price of £10 (normally £50!) from Troll Trader:

Now I just need to find a good space combat game to play on it...

So did I stick things I'd listed out in the previous post?

Well, sort of.

I didn't find any 6mm terrain, but I did get a good look at the GHQ WW2 range from Magister Militum. They were surprisingly detailed for 6mm miniatures and I definitely plan on purchasing from them in the future. I also completely forgot to go to Black Scorpion, so I missed out on looking at their new fantasy football miniatures.

Overall I'm quite pleased with what I bought. I kept the model count low this year, I've already got enough to be getting on with!

I didn't wait long to get started on the new purchases though:

The Guardians of the Galaxy are already built and ready to paint!

18 April, 2016

Salute 2016 in Pictures

This year's Salute was, as ever, fantastic. This year was perhaps one of the best yet in my opinion.


I had great fun trying out my new camera ; I learned alot I can use going forward in that regard. I didn't take pictures of every single display, just the ones that really caught my eye.

So, here we go. Incoming picture dump!

Stop the Truck (Mad Max 2) - Sheffield Runelords



Beyond the Gates of Antares - Warlord Games



Russo-Finnish War 1940 - Loughton Strike Force



Savage Dove, Star Date 5894.44 - South London Warlords



The Battle of Wilhelmstadt - BillGaskin & Friends




The Batle of Arados (Peninsular War) - Ian Smith & Friends


 Brotherhood of Mars (Horus Heresy) - South London Warlords


Hawk Wargames



 Renedra



 Infernal - Wartorn Games


Action at Antietam (American Civil War) - Richard Gillingham & David C.R. Brown



 Garibaldi at Palermo, 1860 - Continental Wars Society



Thanks to all the clubs and companies that put on display games, I really do appreciate how much effort goes into them, as well as the hard work it takes to get them to Salute and subsequently stay with them all day.
 
Next post I'll talk about my purchases, and whether or not I managed to get what I said i'd look at.